SwrveAt Work

Swrve is already delivering ROI for some of the world's largest and most successful app publishers. Handling over 2 billion events a day and making a difference where it matters. But don't take our word for it...

 
“With Swrve, we can test messaging campaigns and different iterations of the user experience, giving us tangible insight into what works best"
Ernesto Schmitt, co-founder and CEO, Beamly
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"We have selected Swrve to help us test and streamline the best possible Tagged mobile experience and more"
Jeffrey Ouyang, Growth Marketing Manager, Tagged
"At MuseAmi we're all about delivering the best experience possible to our users - and we've selected Swrve to help us to do just that.”
"Swrve provides everything we need to drive engagement within our mobile app" Mark Fedin, CEO, Meetville
“Swrve has been an excellent partner to EA. Their platform has helped us gain a deeper understanding of our players and improve every aspect of our mobile games.”
Dan Nord, Sr. Director, Core Product Management, EA Mobile
“We’ve seen retention rates increase by up to 120% through the use of Swrve”
Joel Auge, CEO HitGrab
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Epic's success depends on understanding our players and delivering great gaming experiences. Swrve has helped us focus on the core metrics we need to better understand our players' game experience.
Joe Graf, Senior Online Architect, Epic Games
The Swrve platform has been designed by an experienced team with long-standing success in gaming industry - and we are very excited to be working with them.
Greg Canessa, Vice President, Mobile at Activision Publishing
Swrve provides us with a strong platform for analysis and testing. They really understand the concept of continuous improvement.
Klaas Kersting, CEO Flare Games
“Understanding who our readers are, what they are interested in is vital to us. And we need to be able to talk to them in a relevant and timely way. Swrve gives us that ability.”
Barry O'Neill, CEO Story Toys
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"We A/B test with Swrve relentlessly - and we’ve seen significant increases in in-game revenue thanks to that approach"
Becky-Ann Hughes, VP, Marketing & Product Management, PlayFirst
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“Swrve gives us the ability to know what works—not guess. And using Swrve we’ve seen major increases on the KPIs that matter to our business”
Bertina Lee, Analytics Manager at XMG Studio Inc.
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"Swrve helped us iterate quickly to optimize the in-game experience for our users, and succeed in mobile"
Simon Hade, Founder of Space Ape games
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